Saturday 31 August 2013

Tiki Kart 3D v6.0



Extreme 3D Kart Racing, take complete control over the vehicle! Extreme physics, speed, crashes, weapons and more!

Tiki Bobby has been making friends, enemies, and has even contacted some old buddies from way back, and they have decided to go racing!

From the depths of the volcano there has emerged some of the zaniest vehicles one could imagine. Ever thought of slapping some wheels on a giant piece of fruit and taking it for a spin? How about racing around in a turtle shell? Why not go a step further and race around in a fruity tropical drink, umbrella and all. If you would rather be the big bully on the road, why not ride around in big heavy log or a volcano powered lump of rock? We did not forget our traditionalist with a sleek powder keg powered drag racer and Tiki Bobby’s take on what a traditional kart should be.

Go deep into the world of Lonlo’s Volcano like never before. Enjoy the vistas as you barrel down the raceways of 15 fun filled tracks. Hold on tight to your seat as you encounter death defying jumps, spiral through corkscrew turns, speed through boost pads, and go full speed through gravity defying loopedy loops.

Snag a power up pineapple and shuffle through the available gifts to torture your opponents. Send a fireball right up the tailpipe of that guy who cut you off. Plop a puddle of oil or a big glob of goopy tar to discourage the person tailgating you. Fire off a mighty missile to plow its way through the competition. Drop off a mine to create a waiting danger zone. Swipe another drivers kit to anger him then send him to into a rage as you use the item of destruction on him instead. You can even be awarded an extra punch of nitro booster.

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Bullet points -

- 8 karts
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- Fireballs
- Oil slicks
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- Fast paced
- Springs
- 3 Levels of difficulty and speed
- Each Kart has its own handling and abilities
Acceleration, Top Speed, Traction, Boost power, Off-road ability.

if you like things like Mario Kart, or kart racing games you will most likely like this game.


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The Conduit HD APK and SD Data v1.07 is an award-winning First Person Shooter brought to touchscreen devices for the first time, offering state of the art graphics, innovative controls and unique weapons to bring to bear against hordes of deadly foes!






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Friday 30 August 2013

N.O.V.A. 3 APK+SD Data Near Orbit Vanguard Alliance v1.0.7



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Don't waste your time & suit up!Fight for mankind's survival in the greatest space shooter on mobile devices!• An epic storyline: Humanity finally returns

Thursday 29 August 2013

Asphalt 8: Airborne v1.0.0 APK+SD Data Offline


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The best Android arcade racing game series reaches a new turning point! Perform dynamic, high-speed aerial stunts in

RenderScript Intrinsics




Posted by R. Jason Sams, Android RenderScript Tech Lead



RenderScript has a very powerful ability called Intrinsics. Intrinsics are built-in functions that perform well-defined operations often seen in image processing. Intrinsics can be very helpful to you because they provide extremely high-performance implementations of standard functions with a minimal amount of code.



RenderScript intrinsics will usually be the fastest possible way for a developer to perform these operations. We’ve worked closely with our partners to ensure that the intrinsics perform as fast as possible on their architectures — often far beyond anything that can be achieved in a general-purpose language.



Table 1. RenderScript intrinsics and the operations they provide.





























NameOperation
ScriptIntrinsicConvolve3x3, ScriptIntrinsicConvolve5x5Performs a 3x3 or 5x5 convolution.
ScriptIntrinsicBlurPerforms a Gaussian blur. Supports grayscale and RGBA buffers and is used by the system framework for drop shadows.
ScriptIntrinsicYuvToRGBConverts a YUV buffer to RGB. Often used to process camera data.
ScriptIntrinsicColorMatrixApplies a 4x4 color matrix to a buffer.
ScriptIntrinsicBlendBlends two allocations in a variety of ways.
ScriptIntrinsicLUTApplies a per-channel lookup table to a buffer.
ScriptIntrinsic3DLUTApplies a color cube with interpolation to a buffer.


Your application can use one of these intrinsics with very little code. For example, to perform a Gaussian blur, the application can do the following:



RenderScript rs = RenderScript.create(theActivity);
ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(mRS, Element.U8_4(rs));;
Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
theIntrinsic.setRadius(25.f);
theIntrinsic.setInput(tmpIn);
theIntrinsic.forEach(tmpOut);
tmpOut.copyTo(outputBitmap);


This example creates a RenderScript context and a Blur intrinsic. It then uses the intrinsic to perform a Gaussian blur with a 25-pixel radius on the allocation. The default implementation of blur uses carefully hand-tuned assembly code, but on some hardware it will instead use hand-tuned GPU code.



What do developers get from the tuning that we’ve done? On the new Nexus 7, running that same 25-pixel radius Gaussian blur on a 1.6 megapixel image takes about 176ms. A simpler intrinsic like the color matrix operation takes under 4ms. The intrinsics are typically 2-3x faster than a multithreaded C implementation and often 10x+ faster than a Java implementation. Pretty good for eight lines of code.



Renderscript optimizations chartstyle="border:1px solid #ddd;border-radius: 6px;" />

Figure 1. Performance gains with RenderScript intrinsics, relative to equivalent multithreaded C implementations.



Applications that need additional functionality can mix these intrinsics with their own RenderScript kernels. An example of this would be an application that is taking camera preview data, converting it from YUV to RGB, adding a vignette effect, and uploading the final image to a SurfaceView for display.



In this example, we’ve got a stream of data flowing between a source device (the camera) and an output device (the display) with a number of possible processors along the way. Today, these operations can all run on the CPU, but as architectures become more advanced, using other processors becomes possible.



For example, the vignette operation can happen on a compute-capable GPU (like the ARM Mali T604 in the Nexus 10), while the YUV to RGB conversion could happen directly on the camera’s image signal processor (ISP). Using these different processors could significantly improve power consumption and performance. As more these processors become available, future Android updates will enable RenderScript to run on these processors, and applications written for RenderScript today will begin to make use of those processors transparently, without any additional work for developers.



Intrinsics provide developers a powerful tool they can leverage with minimal effort to achieve great performance across a wide variety of hardware. They can be mixed and matched with general purpose developer code allowing great flexibility in application design. So next time you have performance issues with image manipulation, I hope you give them a look to see if they can help.


Rounded+ - Apex/Nova/Go/ATOM v1.0.1


Inspiration from FireFox OS for rounded icons but make some improve for clean and simple look !

Will update regular and support almost apps

Features ꜜ
▪ Apex theme support
▪ ADW Theme support
▪ Action Launcher Pro compatible
▪ Nova Launcher theme compatible
▪ Holo Launcher compatible
▪ More Launcher. ..

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Todoist: To Do List, Task List v2.0.3




This sleek Android todo app keeps you organized, focused, and more productive.

The perfect todo productivity app is there wherever you need it: on your mobile device, desktop, browser, Gmail, and more.

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❝Todoist for Android is an app that we’re awfully excited for. It’s a lean and clean tasks app with a whole lot of features, and there aren’t many in the Google Play Store that can beat it.❞ — Phandroid.com

With the free Todoist app, you can:
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Please note we are under rapid development. Widgets, Jelly Bean notifications, better support for sub-tasks and sub-projects and a lot of other powerful features are coming!

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Springpad v4.0.10





Springpad is an amazing way to save, share and act on what's important to you.

Save what you love, organize it into smart notebooks, collaborate with others and share it with the world. Your life will never be the same.

Save anything, from anywhere.
- Collect things you find on the go or on the web.
- Clip an article, snap a photo, scan a barcode, record a voice memo or save a nearby place.
- Access the things you save from any of your devices.

Whatever you save, we'll make it better.
- Save a restaurant, and we'll give you a map and reviews.
- Save a movie, and we'll add Rotten Tomatoes reviews and nearby showtimes.
- Save a recipe, and we'll create an ingredient list and suggest wine pairings.
- Save a product, and we'll tell you when there's a price drop. Get the idea?

Collaborate on notebooks with friends, family and co-workers.
- Invite your family to collect ideas for your upcoming family vacation.
- Invite your foodie friends to share their favorite recipes.
- Invite your spouse to save restaurant and movie ideas for date night.
- Collaborate with co-workers on a project, or collect must-read industry articles.

Share and discover great content.
From "Favorite West Village Brunch Spots" to "Essential Beach Reads," the notebooks you curate could be valuable to others. Springpad lets you easily share your best notebooks with the world. You can also explore and follow notebooks from other users within the Springpad community.

How might you use Springpad?
1. Save your favorite recipes - invite your family to collaborate, access ingredients on the go.
2. Plan your next vacation - save hotel, restaurants, activities, subway maps, etc.
3. Save bookmarks for reading later - never forget an important article or book.
4. Create a movies-I-must-see-this-summer-or-else list.
5. Build wish lists and shopping lists.
6. Collaborate with co-workers on a project.

Access Springpad everywhere:
Mobile: Android and iPhone
Tablet: Android and iPad
On the Web: www.springpad.com (Springpad Web Clipper, Chrome Extension, Firefox Extension)

Learn More
- More about Springpad: http://springpad.com/about

- Support: http://springpad.com/support/android

- Twitter: http://twitter.com/springpad
- Facebook: http://facebook.com/springpad
- Contact us: feedback@springpad.com

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Wednesday 28 August 2013

Respecting Audio Focus



Posted by Kristan Uccello, Google Developer Relations



It’s rude to talk during a presentation, it disrespects the speaker and annoys the audience. If your application doesn’t respect the rules of audio focus then it’s disrespecting other applications and annoying the user. If you have never heard of audio focus you should take a look at the Android developer training material.

With multiple apps potentially playing audio it's important to think about how they should interact. To avoid every music app playing at the same time, Android uses audio focus to moderate audio playback—your app should only play audio when it holds audio focus. This post provides some tips on how to handle changes in audio focus properly, to ensure the best possible experience for the user.



Requesting audio focus



Audio focus should not be requested when your application starts (don’t get greedy), instead delay requesting it until your application is about to do something with an audio stream. By requesting audio focus through the AudioManager system service, an application can use one of the AUDIOFOCUS_GAIN* constants (see Table 1) to indicate the desired level of focus.



Listing 1. Requesting audio focus.


1. AudioManager am = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
2.
3. int result = am.requestAudioFocus(mOnAudioFocusChangeListener,
4. // Hint: the music stream.
5. AudioManager.STREAM_MUSIC,
6. // Request permanent focus.
7. AudioManager.AUDIOFOCUS_GAIN);
8. if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
9. mState.audioFocusGranted = true;
10. } else if (result == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
11. mState.audioFocusGranted = false;
12. }


In line 7 above, you can see that we have requested permanent audio focus. An application could instead request transient focus using AUDIOFOCUS_GAIN_TRANSIENT which is appropriate when using the audio system for less than 45 seconds.



Alternatively, the app could use AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK, which is appropriate when the use of the audio system may be shared with another application that is currently playing audio (e.g. for playing a "keep it up" prompt in a fitness application and expecting background music to duck during the prompt). The app requesting AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK should not use the audio system for more than 15 seconds before releasing focus.



Handling audio focus changes



In order to handle audio focus change events, an application should create an instance of OnAudioFocusChangeListener. In the listener, the application will need to handle theAUDIOFOCUS_GAIN* event and AUDIOFOCUS_LOSS* events (see Table 1). It should be noted that AUDIOFOCUS_GAIN has some nuances which are highlighted in Listing 2, below.



Listing 2. Handling audio focus changes.


1. mOnAudioFocusChangeListener = new AudioManager.OnAudioFocusChangeListener() {  
2.
3. @Override
4. public void onAudioFocusChange(int focusChange) {
5. switch (focusChange) {
6. case AudioManager.AUDIOFOCUS_GAIN:
7. mState.audioFocusGranted = true;
8.
9. if(mState.released) {
10. initializeMediaPlayer();
11. }
12.
13. switch(mState.lastKnownAudioFocusState) {
14. case UNKNOWN:
15. if(mState.state == PlayState.PLAY && !mPlayer.isPlaying()) {
16. mPlayer.start();
17. }
18. break;
19. case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
20. if(mState.wasPlayingWhenTransientLoss) {
21. mPlayer.start();
22. }
23. break;
24. case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
25. restoreVolume();
26. break;
27. }
28.
29. break;
30. case AudioManager.AUDIOFOCUS_LOSS:
31. mState.userInitiatedState = false;
32. mState.audioFocusGranted = false;
33. teardown();
34. break;
35. case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
36. mState.userInitiatedState = false;
37. mState.audioFocusGranted = false;
38. mState.wasPlayingWhenTransientLoss = mPlayer.isPlaying();
39. mPlayer.pause();
40. break;
41. case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
42. mState.userInitiatedState = false;
43. mState.audioFocusGranted = false;
44. lowerVolume();
45. break;
46. }
47. mState.lastKnownAudioFocusState = focusChange;
48. }
49.};


AUDIOFOCUS_GAIN is used in two distinct scopes of an applications code. First, it can be used when registering for audio focus as shown in Listing 1. This does NOT translate to an event for the registered OnAudioFocusChangeListener, meaning that on a successful audio focus request the listener will NOT receive an AUDIOFOCUS_GAIN event for the registration.



AUDIOFOCUS_GAIN is also used in the implementation of an OnAudioFocusChangeListener as an event condition. As stated above, the AUDIOFOCUS_GAIN event will not be triggered on audio focus requests. Instead the AUDIOFOCUS_GAIN event will occur only after an AUDIOFOCUS_LOSS* event has occurred. This is the only constant in the set shown Table 1 that is used in both scopes.



There are four cases that need to be handled by the focus change listener. When the application receives an AUDIOFOCUS_LOSS this usually means it will not be getting its focus back. In this case the app should release assets associated with the audio system and stop playback. As an example, imagine a user is playing music using an app and then launches a game which takes audio focus away from the music app. There is no predictable time for when the user will exit the game. More likely, the user will navigate to the home launcher (leaving the game in the background) and launch yet another application or return to the music app causing a resume which would then request audio focus again.



However another case exists that warrants some discussion. There is a difference between losing audio focus permanently (as described above) and temporarily. When an application receives an AUDIOFOCUS_LOSS_TRANSIENT, the behavior of the app should be that it suspends its use of the audio system until it receives an AUDIOFOCUS_GAIN event. When the AUDIOFOCUS_LOSS_TRANSIENT occurs, the application should make a note that the loss is temporary, that way on audio focus gain it can reason about what the correct behavior should be (see lines 13-27 of Listing 1).



Sometimes an app loses audio focus (receives an AUDIOFOCUS_LOSS) and the interrupting application terminates or otherwise abandons audio focus. In this case the last application that had audio focus may receive an AUDIOFOCUS_GAIN event. On the subsequent AUDIOFOCUS_GAIN event the app should check and see if it is receiving the gain after a temporary loss and can thus resume use of the audio system or if recovering from an permanent loss, setup for playback.



If an application will only be using the audio capabilities for a short time (less than 45 seconds), it should use an AUDIOFOCUS_GAIN_TRANSIENT focus request and abandon focus after it has completed its playback or capture. Audio focus is handled as a stack on the system — as such the last process to request audio focus wins.



When audio focus has been gained this is the appropriate time to create a MediaPlayer or Mediaiecorder instance and allocate resources. Likewise when an app receives AUDIOFOCUS_LOSS it is good practice to clean up any resources allocated. Gaining audio focus has three possibilities that also correspond to the three audio focus loss cases in Table 1. It is a good practice to always explicitly handle all the loss cases in the OnAudioFocusChangeListener.



Table 1. Audio focus gain and loss implication.

















GAINLOSS
AUDIOFOCUS_GAINAUDIOFOCUS_LOSS
AUDIOFOCUS_GAIN_TRANSIENTAUDIOFOCUS_LOSS_TRANSIENT
AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCKAUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK


Note: AUDIOFOCUS_GAIN is used in two places. When requesting audio focus it is passed in as a hint to the AudioManager and it is used as an event case in the OnAudioFocusChangeListener. The gain events highlighted in green are only used when requesting audio focus. The loss events are only used in the OnAudioFocusChangeListener.



Table 2. Audio stream types.
































Stream TypeDescription
STREAM_ALARMThe audio stream for alarms
STREAM_DTMFThe audio stream for DTMF Tones
STREAM_MUSICThe audio stream for "media" (music, podcast, videos) playback
STREAM_NOTIFICATIONThe audio stream for notifications
STREAM_RINGThe audio stream for the phone ring
STREAM_SYSTEMThe audio stream for system sounds


An app will request audio focus (see an example in the sample source code linked below) from the AudioManager (Listing 1, line 1). The three arguments it provides are an audio focus change listener object (optional), a hint as to what audio channel to use (Table 2, most apps should use STREAM_MUSIC) and the type of audio focus from Table 1, column 1. If audio focus is granted by the system (AUDIOFOCUS_REQUEST_GRANTED), only then handle any initialization (see Listing 1, line 9).



Note: The system will not grant audio focus (AUDIOFOCUS_REQUEST_FAILED) if there is a phone call currently in process and the application will not receive AUDIOFOCUS_GAIN after the call ends.



Within an implementation of OnAudioFocusChange(), understanding what to do when an application receives an onAudioFocusChange() event is summarized in Table 3.



In the cases of losing audio focus be sure to check that the loss is in fact final. If the app receives an AUDIOFOCUS_LOSS_TRANSIENT or AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK it can hold onto the media resources it has created (don’t call release()) as there will likely be another audio focus change event very soon thereafter. The app should take note that it has received a transient loss using some sort of state flag or simple state machine.



If an application were to request permanent audio focus with AUDIOFOCUS_GAIN and then receive an AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK an appropriate action for the application would be to lower its stream volume (make sure to store the original volume state somewhere) and then raise the volume upon receiving an AUDIOFOCUS_GAIN event (see Figure 1, below).





Table 3. Appropriate actions by focus change type.
























Focus Change TypeAppropriate Action
AUDIOFOCUS_GAINGain event after loss event: Resume playback of media unless other state flags set by the application indicate otherwise. For example, the user paused the media prior to loss event.
AUDIOFOCUS_LOSSStop playback. Release assets.
AUDIOFOCUS_LOSS_TRANSIENTPause playback and keep a state flag that the loss is transient so that when the AUDIOFOCUS_GAIN event occurs you can resume playback if appropriate. Do not release assets.
AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCKLower volume or pause playback keeping track of state as with AUDIOFOCUS_LOSS_TRANSIENT. Do not release assets.


Conclusion and further reading



Understanding how to be a good audio citizen application on an Android device means respecting the system's audio focus rules and handling each case appropriately. Try to make your application behave in a consistent manner and not negatively surprise the user. There is a lot more that can be talked about within the audio system on Android and in the material below you will find some additional discussions.





Example source code is available here:



https://android.googlesource.com/platform/development/+/master/samples/RandomMusicPlayer


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Kal Wardin has been laying low since Folsom’s death, but now he has received a desperate plea from Yelena to come to Earth. Once again, the hero must rise to save mankind!




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VGBA emulates the GameBoy Advance handheld game console. It will run GameBoy Advance games on your Android phone or tablet. Please notice that VGBA will not play classic GameBoy games: you will need VGB for that. Features:



* Specifically optimized for Android devices, using ARM assembler to run at maximal possible speed.



* Full screen landscape and portrait mode emulation, with options for simulating scanlines and fuzzy display.



* Records soundtrack to MIDI files.



* Play with you physical keyboard, touch screen, or accelerometer.



* Save gameplay at any point and go back to that point once your character gets killed.



* Xperia Play special buttons supported.





VGBA package itself does not contain any games. You should place your own game files onto the SD card before running VGBA.



***********************************

V3.8.8 update:



Fixed a bug that sometimes made good cheat codes fail.



Fixed slowdown with cheats enabled (due to misplaced debug output).



No longer auto-enabling cheats on startup (was inconsistent).



Made Cheatopedia load faster.



Enabled saving in Summon Night Swordcraft Story 1 and 2.



Added Golden Sun and Golden Sun 2 cheats.



Added more Pokemon Ruby and Sapphire cheats.



Enabled “Advanced” menu selection with Xperia Play [X] button.



Changed cheats file extension from .GSA to .CHT.



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Pho.to Lab PRO v2.0.32 Apk Android






Photo Fun Generator - create awesome effects and caricatures from your photos!

Pho.to Lab PRO – full-featured Photo Fun Generator in your pocket!

Welcome the PRO version of Pho.to Lab app with almost unlimited abilities to create awesome effects from your photos! With Pho.to Lab PRO photo editor you can easily create fun photo montages, cool contact icons, animated photo caricatures, e-cards and phone wallpapers! You will love the user friendly interface and the ease of use the app provides.





Pho.to Lab PRO does not contain any ads and does not watermark your resulting images. Besides, it comes with extra groups of photo effects for which you would have to pay in the standard version.



What you will especially like about Pho.to Lab PRO is “Photo to Caricature” effects that will turn your face photos into fun animated caricatures in one click!

Also, you will be the first to use the newest effects and templates! With the standard version, new effects become available to you in two weeks after they are released. But that's not the case with Pho.to Lab PRO! Get all the brand new effects immediately after they are released!



Pho.to Lab PRO features and effects:

• photo to caricature effects: animate faces and turn your portrait photos into amusing caricatures.

• photorealistic effects like those you find in photofunia: put your face onto museum walls, a soccer fans banner, in a hot off the press newspaper; airbrush yourself on exclusive cars or leave your face as a sand imprint on the beach.

• photo montages with automatic face detection: turn yourself or your friend into Darth Vader, Rambo, a Na’vi from Avatar, an astronaut or a pirate of the Caribbean!

• photo filters: Neon Glow, Fire, Jigsaw Puzzle, HDR, Pencil Drawing, Oil & Impressionist Painting, Chalk & Charcoal, and more.

• photo effects for the stylish and trendy folks: put yourself on the Forbes, Vogue or Playboy cover next to Angelina Jolie, Jackie Chan, Lady Gaga and Dr. House!

• photo collages: put yourself and your sweetheart or even all your friends into one photo collage.

• new effects: get all the brand new effects immediately after they are released. Be the first to use them and surprise your friends!



If you couldn’t find the photo effect you wanted, you can submit your own effect idea. We will be happy to make new effects available!



What’s more, you can add text of your own and set the resulting image as a contact icon or wallpaper. You can also save it to the phone memory, send it as an MMS or post it on Facebook and Twitter to surprise your friends!



Keywords: photo fun, pho.to, photofunia, photo funia, photo editor, funny photo, cartoon, photo montage, photo effect



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SwiftKey 3 Keyboard v4.2.0.155 Apk Android






SwiftKey 3 understands how words work together, giving much more accurate corrections and predictions than other keyboards. Very sloppy typing will magically make sense, even if you miss spaces, and SwiftKey 3 also predicts your next words.





* Upgrading from SwiftKey X, you may experience trouble with apostrophes or accented characters in predictions. This is because you need to update your language models. To do this, go to Settings, Languages & layouts, press menu and tap "update languages". When "update" appears next to your language(s), press it. When you return to your keyboard things should be working properly. *



SwiftKey 3 learns the words and phrases you use, and how you interact with your keyboard as you use it, to make typing easier and even more accurate over time. You can also personalize it using your Gmail, Facebook, Twitter or blog posts.



SwiftKey is among Android's best selling apps for a reason -- it transforms your keyboard, making typing a breeze and saving you hassle every day.



Here’s what’s new:



* Smart Space – adding to SwiftKey’s already cutting edge correction, Smart Space detects mistyped or omitted spaces across strings of sloppily typed words in real-time.



* Two new themes – a new theme, ‘Cobalt’, to match SwiftKey’s new look and feel, and an Ice Cream Sandwich-styled ‘Holo’ theme, as voted for by SwiftKey’s VIP community.



* An enhanced UI – a much larger space bar and smart punctuation key help improve accuracy and make it quick and easy to access common punctuation. Just tap and slide left on the period for exclamation point, or tap and slide right for question mark. No need to long-press.



* Additional languages – SwiftKey 3 now offers support for an additional seven languages, bringing the total up to 42. The new languages are Korean, Estonian, Farsi, Icelandic, Latvian, Lithuanian and Serbian. And of course, you can still enable up to three at once.



FULL LANGUAGE SUPPORT:



English (US)

English (UK)

Afrikaans

Arabic

Basque

Bulgarian

Catalan

Croatian

Czech

Danish

Dutch

Estonian

French (CA)

French (FR)

Finnish

Galician

German

Greek

Hebrew

Hungarian

Icelandic

Indonesian

Italian

Kazakh

Korean

Latvian

Lithuanian

Malay

Norwegian

Persian (Farsi)

Polish

Portuguese (BR)

Portuguese (PT)

Romanian

Russian

Serbian

Spanish (ES)

Spanish (US)

Slovak

Slovenian

Swedish

Turkish

Ukrainian

Urdu



Support for QWERTY, QWERTZ, QZERTY, AZERTY, DVORAK, COLEMAK, Arabic, Bulgarian, Greek, Hebrew, Korean, Persian (Farsi), Russian and Ukrainian layouts.



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